OverBlood Wiki


OverBlood is a 1997 survival horror game by developer Riverhillsoft, published by Electronic Arts for the PlayStation home console in NA and PAL regions. It is known for being one of the first survival horror games to utilize fully rendered 3D environments, as well as a first person mode, where other titles of the time were often limited by pre-rendered backgrounds. The game centers around events that occur within the enigmatic Lystra Laboratory, and deals with the subsequent products of a failed human cloning attempt involving an unnamed government's military.


The game begins with the protagonist, Raz Karcy, waking up in a cryo chamber with amnesia, who is then tasked to reclaim his identity. After nearly freezing to death, Raz quickly becomes friends with a seemingly self aware robot which Raz decides to name Pipo because of the sounds it makes. Together they survive a series of dangerous traps, and in the process Pipo saves Raz's life. However, shortly thereafter Pipo is destroyed by a violent, failed clone, and though knowing him for only a short time Raz greatly mourns his death. As Raz continues on he findsMilly Azray, a scientist on staff at Lystra Laboratory who has also, supposedly, lost her memory. Through the rest of the game the two must solve environmental puzzles, defeat clones in engaging combat sequences, and ultimately escape the Lystra facility.


Overblood, despite its overall poor quality and forgettable gameplay, has become somewhat of a cult favorite. This is due in part by the Scottish online gaming show, Consolevania, where the game was constantly referenced throughout the series, as well as its appearance in GameInformer's Super Replay show. With associate editor Tim Turi at the controls, along with fellow associate editor Dan Ryckert and a rotating cast of other GameInformer staff members including executive editor Andrew Reiner, the game received an onslaught of stinging sarcasm and witticisms. Many of its followers quote the jokes and references of the game in their day to day lives as a result. As such the game itself has become somewhat mimetic.